Softie Collision System [v1.7 - Blender]
![Softie Collision System [v1.7 - Blender]](https://img.lazioitaly.com/DPS/2026/softie-collision-system.webp)
Have you ever wondered why you need to dive into lattices, shape keys, or—even worse—soft body simulations just for simple deformations? I thought the exact same thing, so I built an instant collision system using Geometry Nodes. It's perfect for quick deformations, like colliding spheres or a hand grabbing a soft object. Even better, self-collisions are also included so your characters will never intersect themselves again!
1.7 Update!
UI Overhaul: All custom attributes (such as variable hardness) now live under the Custom Attributes/Masks dropdown in the modifier panel. Non-essential dropdowns are closed by default for a cleaner initial UI.
Fixed a bug where raycast normals were still calculated for selection masks even when deformation was correctly avoided, which caused issues on surrounding geometry.
Resolving the raycast calculation bug also improves the overall performance of the modifier.
Adjusted main default values.
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