The cyborg girl : Bella
by BBlK | on 18-Oct-24 | 0 comments |
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The cyborg girl : Bella
Detail link: https://www.unrealengine.com/marketplace/en-US/product/the-cyborg-girl-bella
Notice
1. There are currently some issues with my sales account, and I am unable to use the reply feature to answer customer questions. If you have any inquiries regarding the product, please contact [email protected]. I apologize for the inconvenience caused to all of you.
Update : June 26, 2023
UE4 Mannequin Rigging: You can now share animations with UE4 Mannequin without retargeting. (The previous neck02 bone has been removed, while facial and breast bones remain intact.)
The mesh of the eyes has been changed. (The excessive light reflection issue has been fixed in version 5.2.)
To facilitate the use of LiveLinkFace app, 52 morph targets are now supported, and the previous morph targets have been removed
The mouth shape in the binding pose has been changed to a closed mouth expression.
The clothing options have been modified. (It runs without lag in all versions.)
This asset consists of One female character, multiple machinery objects and other additional objects.
Video: Preview 01
Video: Preview 02
Video: Animation Samples
Video: Retargeting UE5 animations
The face, hair, arms, clothing, and multiple machinery objects are each made up of separate skeletal Meshes.
Hair, body, machinery objects can be freely replaced or added.
The color, roughness, and metalic of each part can be customized through material instances.
Each part is skinned, rigged, and shares the "Bella_v02" skeleton.
This asset has basic move animations.
Technical Details
Features: (Please include a full, comprehensive list of the features of the product)
Additional Objects: Clothing, multiple machinery objects
Rigged: Yes
Rigged to Epic skeleton: Yes (Add facial and breast bones)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: Yes
Number of Animations: 5(Idle,run,walk,jump,crouch), some expressions, lip-sync
Animation types (Root Motion/In-place): In-place
Number of characters: 1
Vertex counts of characters: One Character 40-65K
Texture Resolutions: 1,024-4,096, BaseColor, Roughness, Metallic, AO, Normal, Mask
Supported Development Platforms: Windows
Windows: Yes
Mac: No
Documentation: Link (or a description of where users can find) the documentation
Important/Additional Notes: No
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