Universal Human Face Textures
by BBlK | on 24-Jul-24 | 0 comments |
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Universal Human Face Textures
Facial skin textures and wrinkle maps, tailored for use with the Skin Shader and rigs/base Meshes in Blender. These texture maps were hand sculpted and painted with the aim of providing a relatively neutral, flexible basis for customization. As the project evolves they may be either adjusted to better serve this purpose, or designated a specific skin type if more skins are developed.
FEATURES
Height map (8K, 16 bit .png), incorporating pore-level detail as well as subtle enhancements to Base Mesh facial definition
4 height map layers, for independent editing of baked displacement, pores, static wrinkles and bumps & pits
2 wrinkle height maps (8K, 16 bit .png), including stretched pore details and sculpted enhancements to Base Mesh definition (such as cheek volume) when forming expressions
2 separate layers for each wrinkle map, for mixing and editing of general form displacement and pore-level detail
Albedo map (4K, 8 bit .png), with alpha channel for dual control over skin tone when layered over base color
3 Albedo map layers + Base tone, for independent editing of shading, mottling, bumps, static wrinkles & veins
Roughness map (4K, 8 bit .png)
Subsurface map (1K, 8 bit .png)
https://sites.google.com/view/universalhuman/products/shaders-textures/face-textures?authuser=0
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