Blender 4.1 – Ghost Spirit Shader
by BBlK | on 29-Apr-24 | 0 comments |
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Blender 4.1 – Ghost Spirit Shader
PROCEDURAL SHADER GHOST SPIRIT
Format Project file with Shader node.
1. APPLY THIS SHADER TO YOUR MODEL 1. First, import your model into this project, or Append material from this project to your scene. 2. Select the object, Apply rotation of that model to reset the object’s local axis to the same as the world axis. If the model includes multiple objects, it’s better to merge them into one. 3. Select the Ghost Spirit shader inside the Material Properties panel. And then replace the Normal map if there is one.
‘Transparency missing Ifyou merge this Nodes Group with another material, the shader may lose transparency when rendering with Eevee. To fixit, remember to switch Blend mode to Alpha Blend, Shadow Mode to None, and turn on Backface Culling.
https://blendermarket.com/products/ghost-spirit-shader/docs
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