Artbreeder : Generating new Characters with Artificial Intelligence

by Admin2 | on 11-Nov-22 | 0 comments |
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Artbreeder : Generating new Characters with Artificial Intelligence

All of the unique 2D character images shown in the promotional artwork were created through new software called Artbreeder, by mingling images together to produce new 2D ‘child images, using artificial intelligence. Not only can face images can be and bred together, but also landscapes, anime characters or even album covers! The genes of each generation can be edited to affect how the next generation of artwork may be generated.

In this showcase tutorial Joel Simon, the developer of Artbreeder, talks about and demonstrates his extraordinary work that creates this and generational art and John Haverkamp goes through his experimentations and results with the software, including the use of Photoshop to enhance Artbreeder art output.

Total tutorial set running time : 2 hours and 5 minutes

Software used in tutorial set

  • Artbreeder (free)
  • Photoshop

About Joel Simon (Founder of Artbreeder)

Joel is a multidisciplinary artist and toolmaker who studied computer science and art at Carnegie Mellon University before working on bioinformatics at Rockefeller University.
He is currently pursuing Morphogen, a generative design company and developing Artbreeder, a massively collaborative creative tool and network.
His works are somewhere in the region between art, design, and research and inspired by the systems of biology computation and creativity.

About John Haverkamp

John Haverkamp was born in Ohio and then moved to the pristine Blue Ridge Mountains of Virginia at a young age. There he spent a semi-isolated childhood re-enacting the Lord of the Rings and being corrupted by Dungeons and Dragons. Always with the fondness for the fantastical and medieval, Art school drove him deeper into Luddite territory by granting him the skills of a traditional metal-smith. This meant post-college jobs making copper fountains, welding and steel fabricating, casting and finishing bronze sculptures, and working for an architectural blacksmith throughout his twenties.

Digitally, John got sucked into cyberspace and the arcane mysteries of 3D studio max. The perfect software match for John was Zbrush discovered six years ago. Now he teaches digital arts part-time, and constantly endeavors to improve his craft as a digital-sculptor and visualizer through personal work, illustration and indie game projects.

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